Key Words: kinesthetic learning, thinking through the body, Laban Movement Analysis, human centered design, audience engagement, light, sculpture, user experience, cognitive development, function/expression, and psychology, expressivity analysis through the body, dance, nature of technology, gesture-recognition, event design and planning, mangagement and direction, rapid prototyping, dance, film, editing, sound, embodied technology, distributed performance, interactive design, cross-cultural collaboration, socio-cultural arts programming,creative placemaking, site specific performance, installation, anthropological artist, choreography, visual arts, image, sound design, time-based media, experimental film, storytelling